Destruction Derby 2 Comparison

5. Graphic Comparison

The Matrox version has no loading bar, like the Retail PC and the PS1 version. The Mainmenu looks much better on the Matrox and PS1 version. On the Retail PC is the color palette limited to display 256 colors. The logos and the selection ring looks different. At the Retail PC version, the logos don't have the red brown rust, the Matrox and PS1 version have them. The Retail PC version has a white up glowing selection ring, the Matrox version has a green static lighting grid ring and the PS1 version has a green up glowing ring. I think it's possible that the Matrox version also have a up glowing circle, but it cannot be displayed properly due the transparency problem by the Mystique video card. Also the fonts are different. I think they changed the font to white, because it has shadows and the Mystique will display it black. And you can't see a black font on a black non transparent shadow. ;)


Left is Retail PC, middle is Matrox and on the right side is PS1.

DD2MenuDD2MMenuDD2PSXMenu

TrackPCTrackMatroxTrackPSX

OptionsPCOptionsMatroxOptionsPSX

FontsPCFontsMatroxFontsPSX


The Retail PC version ask's for Quit if you pressing "Esc", the Matrox version closes directly.

DD2Exit


At the car selection, we can see that the the textures from the "Amateur" and the "Pro" cars, are swapped on the Retail PC version. On the Matrox and PS1 version, is the "Amateur" car White, with Purple bumpers and a Blue Number 01. The "Pro" car is Yellow with Black bumpers and also a Blue number. The Retail PC version has them swapped, the "Amateur" is the Yellow car and the "Pro" is White, but it has Black bumpers. But you also see, that the Yellow Retail PC "Amateur" car, has also problems with the 256 color palette. It missing some details and it looks like that the Matrox version also have less detailed textures. You can see it best on the windows, that the PS1 textures are the most detailed ones.

DD2RookieDD2MRookieDD2PSXRookie

DD2AmatuerDD2MAmateurDD2PSXAmateur

DD2ProDD2MProDD2PSXPro


I have opened the Retail PC versions "DD2.exe" file and saw, that the cars are really swapped.

PCswapped


After, i have changed it to the right order, we have them correctly displayed in the menu. Sadly in a race, they're not changed.


The Retail PC pause menu, has a selectable draw distance. The Matrox version don't have that option, it has the default draw distance from the Retail PC version. And the PS1 version has the maximum draw distance, like the Retail PC version if you set it to maximum. And the PS1 version is the only one, which has a transparent pause menu.

DD2PausePCDD2PauseMDD2PausePSX


Ingame have the Retail PC cars some different textures and colors, but the same numbers like the other versions. They missing backlights, have ugly undetailed shadows on the roof and all cars have black numbers. A strange thing is, that in the car selection menu are the detailed textures. I'm asking me, who of the developers had the idea to make them so undetailed and why they did it. The PC version has a ~month older gamefiles, but all the car textures are looking unfinished. The PS1 and the Matrox version has so nice detailed car textures.

DD2DemoDD2MDemoDD2PSXDemo

DD2NumbersDD2MNumbersDD2PSXNumbers


But there is one difference. I'm sure that they used on the Matrox version older textures, than in the final PS1 version. Look at the backlights. You see that the PS1 version has disabled backlights, they only light up if you break. On the Matrox version they are every time enabled and lighting red, same at the PS1 Rolling Demo textures. But the PS1 Rolling Demo car textures, looks much brighter. This is also a guess, that they used an older code, which has no implemented this feature. The Rookie car has only on the Retail PC version red rivets. The perspective correction at the Matrox version is working ok. You can see it at the windows from the house on left side. But the track borders looking a bit wavy.

DD2BackDD2MBackDD2PSXBackDD2PSXRollingBack


If you loose the trunk at the car, then you can see the red steel in the trunk is much brighter in the PS1 Rolling Demo.

DD2TrunkDD2MTrunkDD2PSXTrunkDD2PSXRollingTrunk


The Matrox version, or the Matrox Mystique video card has problems with transparent textures. You see that the shadows are not transparent, also the fences are not transparent. And the Matrox version is missing details, or has problems to display it. It missing buildings, trees, fences or bridges on the tracks. Look at the point "5.1. Missing object/sprites etc. in the Matrox version" for more details. The PS1 version has greatly looking sparks and smoke effects. On the Retail PC version, is the smoke looking ok, the sparks has some problems. If your car grinds fast, you see that the sparks don't have the correct position. On the Matrox version, they're no sparks and the smoke is looking very ugly. I looks dithered.

DD2SmokeDD2MSmokeDD2PSXSmoke

DD2SparksDD2MSparksDD2PSXSparks


Also you don't see a difference, if the radiator or the engine exploded at the Matrox version.

DD2RadiatorDD2MRadiatorDD2PSXRadiator


When your trunk or hood get crushed, you see white lines at the Matrox version instead of black lines.

DD2linesDD2MlinesDD2PSXlines


Also when you loose a tire at Matrox version, is the tire white, instead of black.

DD2TireDD2MTireDD2PSXTire


The car with number "99" has sometimes a texturebug. It's happen on Retail PC and PS1 version, i have never saw this on the Matrox version.

DD2GlitchcarDD2MGlitchcarDD2PSXGlitchcar


But sometimes this will happen on the Matrox version, after you hit something at the front und or the back.

DD2MStrangeGlitch2DD2MStrangeGlitch


The Retail PC version, has an unaccurate damage indicator. I think this is a problem by the 256 color palette. Or it can be reduced for some reasons by the developers. So it goes from green to light green to yellow etc... Depending on the track, which color palette is used, it goes from green directly to yellow. At the Matrox and PS1 version it has more colorsteps, that is more accurate. I think it's the same graphic icon but it looks a bit different, because the color corners on the PS1 version are transparent. And the Mystique is displaying them not transparent. When your radiator exploded, then the damage indicator will blinking red and light red. On the Retail PC version it only goes to white, and it's not blinking, sometimes it does not changes to white it stays red.

DD2DamageDD2MDamageDD2PSXDamage

DD2Damage2DD2MDamage2DD2PSXDamage2


You can also see that the flagg is not transparent on the Matrox version. The PS1 Rolling Demo don't have that Race Over flagg.

DD2EndDD2MEndNeuDD2PSXEnd


Next Page - 5.1. Missing object/sprites etc. in the Matrox version (Many Screenshots)